Posts

Planetfall: Initial Mission Perimeter

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 Finally, the last of the three tutorial missions. And this one even had some combat! Four Troopers against 6 pre-revealed Lifeforms with preset stats. Thought it would be a breeze, but it turns out basic Trooper Rifles aren't super great when you are prone to bad rolls. The creepy frog critters barreled towards the team through the forest, and fell upon the poor troopers overwhelming them. They kill more than half, but that wasn't good enough for a victory as they needed to kill all six.  The team is made up of two humans, (the orange liveried ex Bug Stomper) and.... just one of the grunt officer models I had in a white helmet. Seemed security enough and fitting as I'm using them as Grunts for the colony. The other member is a Prang, which I thought looked a lot like a fat kermit, so is now green, and the "Soulless" envoy as they're called in the rules. Wasn't too much of a fan of 5PFH interpretations of that, so in their bio I stole a little inspiration ...

Planetfall: Scientist Recruitment and Initial Mission (Analysis)

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It has been a bit, but I finally have had the energy to play the second tutorial mission. I won't do a batrep for it this time, as I feel like me chasing Contact markers around isn't the most exciting. But we have my two scientists painted up, as well as a spare hazmat scientist because he was there. Name: Kirsa Sandu Species: Senkovi Position: Chief of Science Bio: Kirsa Sandu is an internally developed leader with extensive tenure within the organization, having delivered sustained and meaningful contributions across multiple operational areas. Recent analytical reviews and mandated psychological evaluations have identified an emerging inclination toward independent initiatives, including a stated interest in applying their expertise beyond the corporate environment for broader, non-organizational objectives. This shift in professional orientation may be associated with a recent personal or ideological development and represents a potential long-term retention risk. At pres...

Planetfall - Initial Mission: Beacons

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 Planetfall offers a trio of tutorial style missions to help get new players to grips with the mechanics, and possibly earn some starting bonus resources without consequences for failing them like pesky injury roles and things.  First of which is the Scout mission; Beacons. I set up a 2x2 board using the terrain rules and disperse 3 points across the board that need beacons set up, presumably for scouting out the initial site for the colony. We then proceed through the basic move and action phase, and instead of active enemies on the Enemy Step, we get dangerous dust clouds of some kind blow in from the centre of the board. It suggests using the tokens that were designed for the game (and that come included with the pdf version) however a little 20-25mm token felt a bit...weedy. We need to go BIGGER. So I whipped some up on larger 40mm bases with some very unhealthy coloured smoke on them.   With the board set up the mission could begin. That said, I found the included te...

Five Parsecs Planetfall- Scout Recruitment

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 Finally motivated myself to doing a bit more! And by a bit more, I mean a spready of various...stuff. I got a decent supply of new terrain done, which I'm hoping to get some pictures of up when I can start my first tutorial game involving the Scouts as written in the Planetfall book. Until then, here's some pictures of said scouts and how the Journal for the game is shaping up! The raptor alien had a little accident unfortunately, those ankles are very thin. I tried gluing it back in (and an edge of its armour got a little chipped and needs a dot of paint), but I'm not too confident in that glue job. If it breaks again, I might just brute force glue it down and just hide the messy joints with a bunch of tall grass. The handouts were made using  this template.  Also I'll post the employee bios in raw text beneath. Enjoy! Name: Luna S’kra Species: Deinon Position: Chief Scout Officer Bio: Luna S’kra is a highly accomplished reconnaissance specialist and wilderness trac...

Five Parsecs Planetfall - Letter to the Administrator

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 My excitement to start a 5PFH campaign got almost immediately stymied upon seeing that a new side game for it featuring colony founding adventures was in the works, as I may have mentioned already. I still have some ideas for the main campaign in the future, but having a more structured colony style game got me a lot more excited immediately. It also means from a practical perspective I can round out my terrain supply in a more structured way, as well as getting my 15mm models painted up in a way of "I need these ones next" on a slower, more pre-planned way given rather than multiple lists of possible opponents, there's only ever 3 "Tactical Threats" that appear at set intervals. So that helps with a slower more structured collection growth. So having rolled up a colony, we got ourselves a Corporate Sponsored new colony on the planet of Zisa's Tear (the corporate backing giving us extra points of interest on the map before we start). I am armed with both a ...
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 Haven't posted in awhile, but I also! Don't have new minis painted, oops. I do have a good chunk of terrain worked on though, and have started posting over on  Lead Adventure  too! A lot of the terrain is in various half finished states, but between the urban stuff, the trees and some (garden) rocks I currently have drying off to make (wargame) rocks, I feel like I'm in a pretty solid position terrain wise.  The urban board needs more styrene ordering to continue work on the pavement too whoops. As for my talk of starting a 5PFH campaign....well that session 0 I posted about may get put on hold. Turns out Nordic Weasel released their Planetfall colony running game in the same universe, and I got the idea of using that to develop a planet from its early days and use 5 Parsecs and 5 Leagues travel rules to play around in a one planet sandbox of landship RV roadtripping mercs more in the style of Borderlands. So will have to see how that goes. Anyway, time for pictures...

Some soldiers and some terrain.

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 Got the first enemy group for Five Parsecs From Home painted up, and a little terrain in the works. The original plan was to do the not-space orks, but I got half way through and decided I hated the paintjob on them so changed tracks to the Generic Soldier Types to avoid ramming my head into the wall on the orks. The minis are Neu Swabian League from Ground Zero Games. Primed black, heavy dry brush with a Wizard Grey (2 Thin Coats), trying to hit the panels while keeping the black recesses. Hit it with a Nuln wash (GW), and went back over with another drybrush of Wizard Grey following with a lighter drybrush of Carcharodon Grey (2TC). The weapons were done in a basic silver (Dark Steel from Vallejo Mecha Colour was the first one I picked up) with a black wash and a little silver touch up. Shoulder and weapon details were an Ultramarine Blue (Army Painter Warpaints) just to add a splash of colour and break up the grey. Helmet visors were just a Retributor Armour (GW), with the two ...