Planetfall - Initial Mission: Beacons
Planetfall offers a trio of tutorial style missions to help get new players to grips with the mechanics, and possibly earn some starting bonus resources without consequences for failing them like pesky injury roles and things.
First of which is the Scout mission; Beacons. I set up a 2x2 board using the terrain rules and disperse 3 points across the board that need beacons set up, presumably for scouting out the initial site for the colony. We then proceed through the basic move and action phase, and instead of active enemies on the Enemy Step, we get dangerous dust clouds of some kind blow in from the centre of the board. It suggests using the tokens that were designed for the game (and that come included with the pdf version) however a little 20-25mm token felt a bit...weedy. We need to go BIGGER. So I whipped some up on larger 40mm bases with some very unhealthy coloured smoke on them.
Turn 1: I roll the reaction dice and get a 1 and a 3. The 1 has to be assigned to Luna (the raptor alien) as she is a a Feral Subrace under the books rules (or in this case a Deinon I think I called her as calling an alien co-worker a Feral feels a bit off!). This means that she can see an extra 1 inch distance in low visibility scenarios but must be assigned reaction roles of 1 if a single 1 is rolled due to her being impetuous. It does go on to say to ignore that for multiple roles of 1, but I like the idea of it so will be keeping that restriction for myself for fun.
Given she has a Reaction score of 1, this means she will move in the Fast phase, then we see what smoke clouds appear, and then Kade (the jump pack scout) can make a move in the Slow phase.

Turn 2: I roll a reaction roll of 3 and 4 this time, so both scouts will act in the slow phase. Another dust cloud picks up and pushes south east towards the two rocks close to Luna, while the first cloud blows south. Luna pushes towards the southern most objective point, while Kade uses his jump pack to leapfrog up the hill and secure the first beacon site.

Turn 3: I roll a 1 and a 5 this time, and with the 1 having to be assigned to Luna, it means she can scurry over to the southern rock formation to drop another beacon.

Kade once again leaps and bares north to the forest, but lands just short of the beacon point.


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The book sort of flip flops between suggesting a 2x2 or a 3x3 depending on the mission type. It likely assumes 28mm, but I've seen that the author Ivan routinely plays with smaller 10-20mm or so minis, and due to space concerns (not a pun) I'm hoping simply throwing enough terrain down and using the measurements as written with the 15mm models works itself out without looking too silly. I know for ranges that tends to "look" better, but I've seen no end of anecdotal opinions of people saying it looks visually fine for 15mm models to zoom around a board while others suggest only halving or converting movement range. That said, I feel like 4 turns worked out fine, especially given the scouts have a 5 inch move to start and lacking enemies were simply using the Rush action every turn for an extra 2 inches.
Next job, get my two colony Scientists painted up ready for Initial Mission 2, in which we play around and try out using hidden Contact Markers.
See you next time.





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